Month In Review: Kaldmont 1015
First Week in Review

KALDMONT 1, AC 1015: Smaggeft Conquered.
Location: Smaggeft, Rockhome. OW

Description: A large force of goblinoids attack the city of Smaggeft, invading the under-city through various tunnels and caverns. The Skarrad Clan immediately bring down their troops in the surface city to help defend their stronghold.
That's when the army of frost and hill giants attack and quickly decimate the defenders of the upper city.
By the end of the day, Thar's forces are in complete control of the upper city. They also control all the under-city except for the Skarrad Clan stronghold. (See Ei. 8, Ei. 22; Ka. 10, Ka. 15.)

What This Means: The Skarrad dwarves still have their stronghold, but they're veritable prisoners within it. All their traps are useless as the goblinoids seem to know exactly how they work. They are now holding their stronghold and biding their time, waiting for reinforcements to arrive.
Thar and Ps'agh, however, have just completed the first step of their conquest of Rockhome. They're not going to wait.

KALDMONT 2, AC 1015: A New Hope?
Location: Drax Tallen, Denagoth. NW

Description: After a week of research, the elves manage to unlock the secret of the scrolls and the monolith left by the enemy. They talk about a gate that leads to a mighty weapon that could destroy both the Shadowlord and Idris if it was recovered. The location shown on the monolith is where the gate stands, but to open it seven keys must be retrieved first, and then the guardians of the weapon (called the Carnifex) must be dealt with.
Apparently, Idris herself, unable to destroy the item, put the weapon in a place no mortal could find and sealed it there, leaving the Carnifex to guard it. Durifern is not totally convinced about the truth of the information, but Coolhands persuades him that if this gives the elves even the slightest chance to defeat the Shadowlord and the evil Idris, then it's worth trying.
Durifern and the Longrunners sages immediately start planning an expedition to the Guardian Mesa via teleport (it's too far to send a group overland and expect it back in any reasonable amount of time), and in the meantime they send news of the situation to Wendar. (See Ei. 21, Ei. 26.)

What This Means: The elves think they have now a chance to defeat their enemies once and for all, and some of them (unaware of what's happening back home) also think that if this weapon is so powerful, it could also be used to retake Alfheim. However, the primary objective is now surviving the winter in Geffron and then retrieving this secret weapon.
The Shadowlord has heard about the plans of the elves through Coolhands but he's disappointed that he will have to wait until they manage to teleport there. His plans will have to be delayed a bit and so now he will have to find some excuses to delay the course of actions programmed by his master, too.

KALDMONT 2, AC 1015: Schattenalfen Attack.
Location: Great Cavern, Shadow Elves' Territories. OW

Description: Schattenalfen start the war against the Shadow Elves by assaulting the West Gate from the outside. Meanwhile the second group of Schattenalfen breaks into the Great Cavern from the south and rushes for West Gate, attacking it from behind too.
Soon the Gate falls to the invading elves that gain a foothold in the Great Cavern, which is quickly turning into a battlefield. (See Ei. 27; Ka. 3)

What This Means: This is the start of the Shadow Elves- Schattenalfen war. Atzanteotl told his followers to prepare for war several months ago, and now they can prove their bravery on the battlefield after an epic march throughout the Worldshield. The work of renegade Shadow Elves' spies was so successful that the Shadow Elves are taken completely by surprise, with troops scattered all over the Kingdom and on the surface ready to face enemies that will never attack.
King Telemon realizes too late that the spy network has collapsed and is no longer reliable. He will have to build a new Second Shadow after this war, but first he has to defeat the Schattenalfen.

KALDMONT 3, AC 1015: Fierce Fighting in the Great Cavern.
Location: Great Cavern, Shadow Elves' Territories. OW

Description: Fierce fighting goes on in the Great Cavern both on the ground and in the air, involving flapsails, skinwings, gravity artillery and ground troops. Araneas support the Schattenalfen with their magic, while Shadow Elves shamans help their troops.
From West Gate Schattenalfen rush towards North and East Gate trying to block off reinforcements. (See Ka. 2; Ka. 5)

What This Means: This is just plain fighting. Shadow Elves desperately try to stop the Schattenalfen advance while waiting for reinforcements from the other cities.
King Telemon rides his personal skinwing in battle against the Schattenalfen's flapsails, while the Radiant General leads the ground troops.
Note that the gates weren't built to withstand an attack from inside the cavern, so they're less effective against the Schattenalfen attack than against one coming from outside.

What The PCs Can Do: There are plenty of opportunities for PCs to participate in the fighting. They can lead armies, fight enemy troops, save important leaders (e.g. General Garafaele) from death, fly as King Telemon's wingmen in exciting aerial battles against fire-breathing flapsails.

KALDMONT 5, AC 1015: Losetrel Reconquered.
Location: Losetrel, Shadow Elves' Territories. OW

Description: Shadow Elves troops from Desrii Castle and the Fortress of Sylaros reach Losetrel today and easily reconquer the deserted city driving away the few spiders still there. (See Ka. 3; Ka.10)

What This Means: The attack on Losetrel was obviously a diversionary tactic. Araneas left Losetrel not long after conquering it and, without araneas leading them, the other spiders soon turned on themselves and most of them went back to the Forest of Spiders.

What The PCs Can Do: Brave Shadow Elves should rush North to defend the City of the Stars, anyway, if the PC don't want to face the Schattenalfen, they can have fun here too trying to drive away the remaining spiders from Losetrel houses.

KALDMONT 6, AC 1015: Expedition Meets Alphatians.
Location: Stormy region, dozens of miles north of the anti-magic zone's limit. HW

Description: The Alphatian rescue team encounters the Joint Polar Expedition on its way back, pulling their skyship behind them. Though the NACE diplomat is willing to leave the ship behind and fly to Alphatia, the Karameikans refuse to sail the Alphatian skies in a skyship that wouldn't be their flagship, especially now that they've made it so far. (See Ei. 20, Ei. 27; Ka. 23, Ka. 26.)

What This Means: The Alphatians don't tell to the members of the expedition that they didn't encounter them by accident, but were warned of their arrival by NACE diplomats using the Sundsvall Maelstrom as a mean of communication between the two worlds. They instead explain that they were on a survey mission to the limits of the northern stormy region when they discovered evidences of the expedition's passage.

Second Week in Review

KALDMONT 10, AC 1015: Dwarves Being Pushed Back.
Location: Klintest Lowlands, Rockhome. OW

Description: The dwarves have been fighting a losing battle with the goblinoids and giants for the past several days now. King Everast XVI orders all dwarves to arm themselves and defend their nation. (See Ei. 22, Ka. 1; Ka. 15, Ka. 19.)

What This Means: The goblinoids have been pressing their attacks and have claimed most of the Klintest Lowlands. The dwarven units at Fort Evekarr were cut of by a group of hill giants and have been unable to send in reinforcements. Back in the lowlands, the goblinoids are using tactics which baffle the dwarves and seem especially made to deal with them.
Soon enough, the brilliant Torkrest tacticians come up with new strategies, but the goblinoids have already set up a well defended beachhead. The fact that over a thousand giants (frost, hill, and stone) are helping the goblinoids puts the odds in their favor.
The dwarves have managed to make their stand along the Everast River near Skardal pass. They have therefore prevented the goblinoids from going any further into their territory.

KALDMONT 10, AC 1015: Schattenalfen Set Up Camp.
Location: Piliny, Great Cavern, Shadow Elves' Territories. OW

Description: After a tiring week of bloody battles the Schattenalfen troops have finally secured the Great Cavern, so they set up camp among the ruins of the town of Piliny to prepare for the final attack on the City of the Stars. (See Ka. 5; Ka. 11)

What This Means: Schattenalfen managed to conquer the three main gates, thus isolating the Great Cavern from the rest of the Shadow Elves' Kingdom and preventing fresh troops from reinforcing the Shadow Elves in the City of the Stars.
Schattenalfen decide to camp in Piliny because the stone buildings there offer some shelter from the boulders hurled by Gravity Catapults on the ceiling.

What The PCs Can Do: Schattenalfen PC may be drafted for dangerous spy missions in City of the Stars, they can reach the ceiling either by standard means (gravity flutes) or by magic or even parachuting from flapsails.
Shadow Elves PC may perform similar missions, but they can also launch daring raids on small Schattenalfen patrols or even into their main camp!

KALDMONT 11, AC 1015: Treason!
Location: Great Cavern, Shadow Elves Territories. OW

Description: While transferring to the ceiling of the Great Cavern a group of Schattenalfen soldiers leaves the ranks and defects to the Shadow Elves. (See Ka. 10; Ka. 12)

What This Means: Not all Schattenalfen are followers of Atzanteotl, some of them even worship Rafiel (see the Hollow World boxed set). This group, led by Captain Thyrfynn, is actually a group of Rafiel worshiping Schattenalfen.
Under normal conditions Shadow Elves would have probably killed these "enemies", but now they desperately need reinforcements, so they accept them into their ranks (but not before the Shamans have verified their devotion to Rafiel).
Obviously these defectors will be questioned about Schattenalfen plans, unfortunately they don't know anything useful.

KALDMONT 12, AC 1015: Sacred Book of the Sea.
Location: Ylaruam. OW

Description: The Ylari adventurers return with the Sacred Book of the Sea.
Khalid 'Tale-Teller' begins his final plans, sending the Ylari forces out to deal with the fiends. He himself leads one army who makes its way straight for the Dead Place. (See Ei. 4, Ei. 7; Ka. 20.)

What This Means: Khalid can now close the Dead Place and prevent more tanar'ri [D&D: fiends] from continuously arriving in Ylaruam.

What The PCs Can Do: The PCs will probably cause a variation as to when exactly the Sacred Book of the Sea is brought to Khalid. If they are extremely successful, it will be sooner, and if they screw up, it will be later.

KALDMONT 12, AC 1015: Shadow Elves Prepare for Siege.
Location: City of the Stars, Great Cavern, Shadow Elves' Territories. OW

Description: While Schattenalfen continue to deploy troops on the ceiling of the Great Cavern, Shadow Elves get ready for a siege.
Wendolen Village and nearby farms are evacuated and their inhabitants transferred into the capital, as well as all available food. The six city gates are closed; any able-bodied Shadow Elf (including the Schattenalfen defectors) is given weapons and a place on the city walls. The western side (Temple Square and Royal Sector) is particularly reinforced. (See Ka. 11; Ka. 14)

What This Means: This is the natural continuation of the war. The Shadow Elves know that they can't hope to defeat the Schattenalfen on the battlefield, so they decide to retreat into their fortified capital hoping that reinforcements will come soon.
The Schattenalfen are fierce warriors but poor mages. Even the help of araneas isn't enough to overcome the powerful Shadow Elves' magic. Atzanteotl instructed his followers to lay siege to the City of the Stars until Kaldmont 27 and to stage the final assault on the Day of Dread when all magic, including the magic of the shamans of the City of Stars, will fail.

What The PCs Can Do: Schattenalfen PCs may try to enter City of Stars (by stealth, by magic or parachuting from flapsails) and gather vital info on the enemy.

KALDMONT 13, AC 1015: Word Spreads of Conquest.
Location: Mivosia, Meghala Kimata Plains, Davania

Description: An exhausted messenger runs into the city of Mivosia today, demanding to speak with the ruling military council. He is allowed an audience, and he describes how strangely-armored men from a distant land destroyed half the army of Polakatsikes with a much smaller force, and that the town is now under their control. The council cannot believe what they hear, and order scouts to be dispatched to verify if this is true. An extraordinary session of the ruling council is called to discuss this development.

What This Means: News of the conquest of Polakatsikes has begun to spread. Mivosia is the largest city-state in the eastern Meghala Kimata Plains, and is a strong military power locally. The news that an outside power crushed a much larger enemy is shocking to them, as it could threaten their dominance in the region. They are beginning to ponder how to react to this development. The discussions they hold will last into the new year. The sending of scouts will allow Mivosia's leaders to assess the situation.

KALDMONT 14, AC 1015: Schattenalfen Launch Final Attack.
Location: City of the Stars, Great Cavern, Shadow Elves' Territories. OW

Description: The bulk of the Schattenalfen force has reached the ceiling and now gathers around the walls of the City of the Stars beyond crossbow range. Meanwhile flapsail and skinwing riders continue their personal battle in the sky above the city. (See Ka. 12; Ka. 27)

What This Means: This won't be a standard siege, because Schattenalfen haven't any siege machine with them. Schattenalfen will be constantly assaulting too, trying to gain entrance and, once they're in, trying to gain ground. Soon the whole city will be a battleground.
The Enclave will be the first area to fall, while many invaders will die under the western wall trying to reach Temple Square. Advancing through the city won't be easy too, because of the city's internal fortifications and twisted streets.

Third Week in Review

KALDMONT 15, AC 1015: Invasion of Western Rockhome.
Location: Western Rockhome. OW

Description: A large group of goblinoids pour into western Rockhome and start pillaging and looting. The dwarves try to respond, but most forces are currently battling in the Klintest Lowlands, so the goblinoids here have free reign. (See Ka. 1, Ka. 10; Ka. 19, Ka. 24.)

What This Means: Alebane has brought his forces into Rockhome, viewing this as the perfect time to invade since most of the dwarven military are fighting the goblinoids in the Klintest Lowlands. This is strictly personal gain on Alebane's part - he has no connections with either Thar or Ps'agh in this invasion.

KALDMONT 18, AC 1015: Death of Aw'ar.
Location: Sumag, Suma'a. SC

Description: Aw'ar the chief priest of Sumag dies of natural causes today in Sumag. She has been growing progressively weaker over the preceding months but her death still comes as a bit of a shock to those close to her.

What This Means: Aw'ar was a very charismatic person, she was perhaps the front line in the retention of the faith of Sumag. A new chief priest must now be chosen but no one is eager to accept position in light of the current difficulties.

KALDMONT 19, AC 1015: King Everast Calls for Help.
Location: Dengar, Rockhome. OW

Description: King Everast XVI knows that his forces are hard pressed to deal with the goblinoids and giants in the Klintest Lowlands, but he still believes that they can win. But now, with the added attack of goblinoids from the west, he realizes that Rockhome is in trouble.
The King sends out his representatives to contact the Western Defense League and ask them for help in dealing with the goblinoid problem. (See Ka. 10, Ka. 15; Ka. 24.)

What This Means: The dwarves need help, and their King isn't ashamed to ask for it - even if it means dealing with the untrustworthy humans that turned their backs on the dwarves a few years ago.

KALDMONT 20, AC 1015: The Dead Place Is Closed.
Location: The Dead Place, Ylaruam. OW

Description: The fabled Order of the Lance, led by Khalid himself, arrive at the Dead Place and begin an epic battle against the tanar'ri [D&D: fiends] present at the portal. The fiends, never believing that a mortal could possibly close the Dead Place, did not leave any major reinforcements here, therefore the forces are evenly matched.
During the height of the battle, Khalid 'Tale-Teller' sits beside the Dead Place and reads the passages of the Sacred Book of the Sea. He has successfully established communication with Protius, the Old Man of the Sea, and begs the Immortal to close the portal to the Pits (the Mystaran name for the Abyss) [Unless you play D&D; then, it's an specific Outer Plane].
His answer arrives in the form of a huge thunderstorm which appears over the area and creates a massive downpour. After a few moments, a huge fist of rain forms and collects the more rain water in its palm. Everyone in the battlefield stops fighting to see what is going on. The palm then places the collected water over the Dead Place. Just as suddenly, it stops raining.
Lying above the Dead Place, is a dome of water, replacing the broken obsidian one. Unlike normal water, however, this dome is completely impenetrable and solid [Treat it as metal with the translucency and fluidity of water], something never seen before by mortals.
With the portal back to their home plane sealed off, the fiends panic and flee the battlefield. (See Ei. 7, Ka. 12.)

What This Means: As Saddam The Aged has foretold, The Dead Place is closed once more. However, the obsidian dome is no longer present among the ruins. This time, Protius placed a "water" dome to remind mortals that he was the one who closed it. The tanar'ri [D&D: fiends] in the Alasiyan Desert can now be killed off as no more reinforcements will arrive from the Pits (Abyss). Still, this is a process that will take a long time. More than likely, there will be roaming bands of fiends on Mystara for the next couple of years.
Ylaruam will now also begin the slow process of picking itself up and healing the damage caused by the army of fiends.
And, after today, the Ylari are now convinced without a doubt that Khalid is indeed none other that Al-Kalim.

KALDMONT 21, AC 1015: Hule under Fire.
Location: Former city-state of Nova Svoga. SC

Description: Joint forces of Zagora, Nova Svoga exiles and Dark Fangs orcs attack the Hulean forces in what once was Nova Svoga. Surprised by the attack, the Hulean forces - mostly goblinoids - pull back into the fortified city of Nova Svoga. (See Ya. 15)

What This Means: Regent Stephan Karvich decided this was the right time to attack.
In the past year Thurgg taught his orcs, and the ten-year-old heir to the throne Anya, about the philosophies of Gareth. He also taught a few orcs how to fight with bare hands. Now it's time to show what they've learned.
Huleans are surprised to see that there are orcs that don't work for them. In the following days word of the Immortal Gareth will spread in the area and the Master will certainly be interested in knowing more about this new philosophy.
Meanwhile the war in Nova Svoga goes on. As rumors about the return of Stephan Karvich spread through Nova Svoga, more and more commoners will join the rebels. Regardless, Karvich and his allies won't be able to hold ground for long if Hule sends reinforcements.

What The PCs Can Do: PCs can join Stephan's army either as soldiers, officers or spies (performing crucial actions behind enemy lines).

Fourth Week in Review

KALDMONT 23, AC 1015: Skyship Repaired.
Location: Beastmen Wastes, limit of the stormy regions. HW

Description: The polar expedition has finally repaired the Karameikan skyship, after having pulled it out of the anti-magic zone with techniques learned from the Beastmen. They set sail for Alphatia. The crew of the Alphatian skyship greatly helped in the repairs. (See Ei. 27, Ka. 6; Ka. 26.)

KALDMONT 24, AC 1015: Free Town of Kruj‰ Joins Slagovich.
Location: Kruj‰, Island of Vl'r, Gulf of Hule. SC

Description: Fearing an attack from Hojah, the free town of Kruj‰ asks Slagovich for help. Margave Miosz II agrees and sends Zuberi, the "hero" from Yavdlom, to the Island of Vl”r with a small fleet and some troops (including a few Knights of Halav). (See Kl. 24, Sv. 12)

What This Means: This is Slagovich's answer to the conquest of Berat Island by Hojahns.
Zuberi has quickly risen to an important status in the area, but he also increased the envy of some of the nobles in Slagovich. Margrave Miosz II decided to give Zuberi the control of Kruj‰ both to test his skills and to send him as far as possible from his cousin Tatyana.
The Master of Hule looks interestingly at the military movements in the area.

What The PCs Can Do: PCs may join Zuberi's garrison in Kruj‰. They may either be friends or spies working for Hojah, Zvornik or Hule.

KALDMONT 24, AC 1015: Western Defense League Meets.
Location: WDL HQ, Darokin City, Darokin. OW

Description: At a meeting of representatives of the Western Defense League, dwarven diplomats clearly state the peril Rockhome is in and ask that the Western Defense League come to its aid.
The Council deliberates, but the representatives of both Darokin and Karameikos agree to send their forces to Rockhome. The Five Shires aren't sure if they want to help the dwarves, but do not vote against it. Representatives of Vestland - which, although not a member of the Western Defense League, has been permitted to assist meetings until the council decides on its membership - also agree to send help. (See Ka. 15, Ka. 19.)

What This Means: The dwarves will be receiving reinforcements, but probably not until next year. With winter fast approaching, they might even have to wait until spring.
The Five Shires were hesitant in their decision simply because they remember the time when the Five Shires were under the occupation of dwarves, and weren't so sure if they want to send armies into the dwarven lands. Still, they will accept the decision of the Western Defense League Council and will send their troops in with the other nations.

KALDMONT 26, AC 1015: Diplomatic Parlay With Empress Eriadna.
Location: New City, Jafilia, Alphatia. HW

Description: Empress Eriadna receives the Joint Polar Expedition in the new imperial palace. She greets them and accepts to open up diplomatic relations with Karameikos, the first inter-world diplomatic relations ever - relations with the NACE being of a somewhat different nature. The NACE diplomat stays in Alphatia but is replaced by an Alphatian diplomat who brings along copies of the maps of the Hollow world gathered so far by Alphatian exploration missions and by Haldemar of Haaken.
The crew is invited to stay as long as they wish before continuing their mission around the Hollow World, while the ship is docked for complete repairs.
Alphatian crewmen will replace those that died in the crash-landing; Tellalila, an Alphatian female elf who has recently joined the ranks of the Lighthouse, also manages to embark on the ship. (See Ka. 6, Ka. 23.)

What This Means: The NACE diplomat will be told in private that there already are other diplomats from the Confederacy in Alphatia, and that they can communicate through the Sundsvall Maelstrom. Empress Eriadna lets the Karameikans contact other nations of the Hollow World, but keeps them under watch by the Alphatian diplomat.

KALDMONT 27, AC 1015: Schattenalfen Close to Victory
Location: City of the Stars, Great Cavern, Shadow Elves' Territories. OW

Description: After two weeks of fierce battles, Schattenalfen troops finally managed to break into the Royal Sector. Tomorrow, profiting by the lack of magic, they'll storm into Temple Square and crush the remaining opposition. (See Ka. 14; Ka. 28)

What This Means: Obviously Schattenalfen didn't take control of the whole city in such a short time, but they managed to secure the main streets, while the Shadow Elves retreated into the stronger buildings. King Telemon himself left his palace and took shelter into the Temple of Rafiel, where shamans can protect him better.
Schattenalfen suffered heavy losses from Shadow Elves' constant counterstrikes and they were forced to recall several troops from the Great Cavern's floor, thus weakening the Gates while the Shadowelven reinforcements get closer. Regardless, General Risheteri knows that tomorrow Atzanteotl's sons will win, because, without magic, the Shadow Elves will be easily overwhelmed.

What The PCs Can Do: Shadow Elves PCs may set up resistance groups and lead sudden strikes against the invaders. Schattenalfen PCs may organize "strike groups" to enter and "clear" selected buildings in the City of the Stars.

KALDMONT 28, AC 1015: The Day of Dread.
Location: Entire World of Mystara.

Description: On this day, from Midnight to Midnight, Glantri time, mortal magic ceases to work.

What This Means: All mortal spells and spell-like effects fail today. This includes spells cast from magical items (rings and scrolls), as well a natural spell effects from monsters (beholder eyestalks and breath weapons). Permanent magical items have a 50% chance of not working.
What The PCs Can Do: Non-spellcasters will be in high demand today. They will more than likely be hired to protect the defenseless/helpless wizards who can no longer rely on their spells to protect themselves.
Thieves will also have a fun time as most magical traps and alarms will not be working today. Many will try for the normally impossible to steal items.

KALDMONT 28, AC 1015: Attack on Temple of Sumag.
Location: Odom, Suma'a. SC

Description: The temple of Sumag in Odom is vandalized today by a group of ogrekin. The ogrekin escape capture.

What This Means: The group who caused the desecration are part of a fringe group of Gombarians who are not content with the peaceful teachings of the faith of Gombar. They've patiently waited until the Day Without Magic so that the priests would be defenseless.

What the PCs Can Do: If the PCs are Suma'an they may be on hand to stop the desecration of the temple.

KALDMONT 28, AC 1015: Araneas Chased Away.
Location: City of the Stars, Great Cavern, Shadow Elves Territories. OW

Description: Early this morning General Risheteri orders his troops to chase away their araneas allies. (See Ka. 27)

What This Means: Confident in a certain victory the Schattenalfen drive away their former allies, guilty of being useless without their spells and, mainly, of not worshipping Atzanteotl.
The araneas quietly run away, knowing that they can't fight the elves without spells, but they'll certainly seek revenge in future.

KALDMONT 28, AC 1015: Alphatian Artifacts Talk.
Location: Throughout the Alphatian Sea. AS

Description: Although most magical items cease to function today, not one of the Alphatian Artifacts fail on the Day of Dread. Not only are they still completely magical, but many of the Alphatian Artifact owners hear voices in their heads today; voices coming from the magical items.

What This Means: No one is exactly sure yet, but it's guaranteed that many sages and wizards will start looking into it once their magic returns.

KALDMONT 28, AC 1015: Surprise!
Location: City of the Stars, Great Cavern, Shadow Elves' Territories. OW

Description: After chasing the araneas, the Schattenalfen storm into Temple Square defeating the magic-less Shadow Elves, that heroically try to defend the Temple of Rafiel. Thyrfynn falls defending General Garafaele. The Radiant General himself dies a few minutes later on the steps of the Temple trying to stop the invaders.
Suddenly Shamans step up from the Refuge of Stone and start casting deadly spells on the frightened Schattenalfen. Astonished, scared, tired and heavily demoralized, the Schattenalfen troops start retreating, while Shadow Elves reinforcements manage to break into the Great Cavern. (See Ka. 27.)

What This Means: The Chamber of the Spheres has finally been completed!
High level shamans worked tirelessly on it in the last few weeks, as Rafiel himself told Porphyriel that this was the only way to stop the Schattenalfen. Only the Radiant Shaman knew about it and even King Telemon is astonished by such a display of magic on the Day of Dread.
This is the first time since 1009 AC that mortals are able to use magic on the Day of Dread, what else will the Chamber of the Spheres do? How will Immortals react to its construction? Atzanteotl, that was already enjoying his victory on Rafiel and preparing a new party in his palace on Pandius, suffered instead a major strike. No doubt he'll seek revenge soon.

Topic of the Month:
Shadowelf wars by Brizio??? or Dead Place?

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