VATERMONT 1, AC 1015: New Hard-Ball Season.
Location: All around the NACE. AS
Description: The new hardball season begins in every nation of the NACE. Teams from the same countries compete for the right to go to Ionace in Flaurmont and try and win the trophy. The Mirros Knights are again invited to compete this year. (See Fl. 28.)
VATERMONT 2, AC 1015: Afflicted Harassed.
Location: Ciudad Morales, Torreon. SC
Description: The Afflicted throughout the town of Ciudad Morales find themselves the target of thrown vegetables and rocks. Soon enough, a full-scale riot breaks out in town, and Baronesa Isabel is forced to send soldiers in to calm things down. (See Va. 7, Va. 10.)
What This Means: The Torreoners have also had a slight fear and mistrust of the Afflicted. When a plague broke out last year among them, many began to fear that the Afflicted would cause the death of countless non-Afflicted. The mistreatment of the Afflicted today is simply the continuation of this fear.
VATERMONT 2, AC 1015: Population of Odom Doubles.
Location: Odom, Suma'a. SC
VATERMONT 4, AC 1015: The Dragon's Defeat.
Location: Black Mountains, Karameikos. OW
Description: Sir Yuschiev and his party find the white
dragon's lair. The white is not in, so they plan to ambush it
when it returns. Unfortunately, the white manages to sense
the intruders and catches them by surprise instead. The
battle is bloody on the adventurers' side, as the dragon
continuously flies above sword reach, breathing down upon
them.
Derkost eventually manages to pull the dragon down, pinning
it long enough for his human allies to finish off the huge
creature. Several minutes are then spent bandaging the
massive cuts on Derkost who had received the full fury of the
white's claws during his wrestling match.
The group then enters the lair and divides the treasure
amongst themselves. Of particular note, Derkost manages to
obtain a staff of power. (See Nu. 18, Nu. 26; Va. 15, Va.
18.)
What This Means: The party was able to discover the lair
rather quickly thanks to Derkost. When his group raided
King's Road Keep a few years ago, they scouted the entire area
looking for their own caverns to rest in. Derkost therefore
knew where most of the caverns large enough to hold a dragon
were located. The party simply tried each of them until they
found the right one.
Now that the white dragon has been dealt with, Sir Yuschiev
is once more a hero. The exact contents of the dragon's
treasure hoard is up to the DM, but the frost giant witch-
doctor should obtain a staff of power or similar magical item.
What The PCs Can Do: Obviously, if they are part of Sir
Yuschiev's party, the PCs will greatly affect the outcome of
this battle.
If the PCs are on their own and defeat the dragon
themselves, then the DM should find another situation for Sir
Yuschiev to once more be a hero. Yuschiev must be awarded the
title of Baron before the year AC 1018 so the events in the
novel "Dark Knight of Karameikos" can take place as written.
VATERMONT 4, AC 1015: Stragglers Return.
Location: Xorg, Orcland. OW
Description: A few stragglers from last year's failed raid
on Fort Hobart return to Alebane's keep in Orcland today.
They have been holed up for most of the winter, but they come
back with some interesting news. They have discovered the
highly secret Darokin Tunnel- a back way into Rockhome!
VATERMONT 5, AC 1015: Von Klagendorf on a Mission.
Description: Herr Wulf notifies senior members of the order
that he has received word of personal matters that must be
dealt with in Hattias.
What This Means: Herr Wulf has come up with an excuse to
cover up his mission. As long as everyone believes he has
personal business, no one will question his absence. He has
decided to name a council to rule in his absence so that no
one person can usurp his position easily.
What The PCs Can Do: If the players have lobbied Herr Wulf
to accompany him, they will be going with him. If they are
working for any of his political opponents, discovering the
true nature of this voyage would shake the nation.
VATERMONT 7, AC 1015: Afflicted In Arms.
Description: After a week of continuous abuse by the elves
and humans of Torreon, a group of Afflicted in the capital
take up arms and begins attacking the non-afflicted in
retaliation. Another riot breaks out, but it is soon squashed
by the numerous mercenary companies found within the town.
(See Va. 2; Va. 10, Th. 12.)
What This Means: Despite attempts at keeping the peace,
tension is mounting between Afflicted and non-Afflicted.
VATERMONT 7, AC 1015: Jaggar's Petition.
Description: Prince Jaggar petitions the Council of Princes
for permission and funding to make skyships. He desires to
create them to help in the war against Ethengar.
What This Means: Prince Jaggar is using the war as an
excuse to increase his own power. With skyships, his military
will be stronger than ever, and that will only give him more
influence on the Council once the war is over.
VATERMONT 8, AC 1015: Herr Wulf Departs.
Description: Herr Wulf and his chosen companions leave
Freiburg today for Port Hatti.
What This Means: Herr Wulf and his party have set sail for
their quest. He has no intention of arriving in Port Hatti,
and has made arrangements for a stopover to be made in
Zeaburg, Ostland, where he and his party will change ships and
head straight for Vanya's Rest. (See Nu. 27, Va. 5; Va. 11,
Th. 14.)
VATERMONT 10, AC 1015: Afflicted Regroup in Las Guajacas.
Description: Afflicted throughout the Baronia de Torreon
have begun fleeing to the village of Las Guajacas. The small
town soon becomes almost entirely composed of Afflicted and
the largest known enclave of Afflicted on the Savage Coast.
(See Va. 2, Va. 7; Th. 12, Kl. 9.)
What This Means: Most Afflicted in Torreon were hermits or
small groups living just outside of normal people's way. And
these small groups were easy targets for the paranoid who
feared them. Fleeing from the dangers, many started heading
to the village of Las Guajacas, which already boasted a 75%
Afflicted population. With the increase of Afflicted to the
area, many of the non-afflicted began fleeing that same town.
VATERMONT 11, AC 1015: Stopover in Zeaburg.
Description: Herr Wulf and his party arrive in Zeaburg, and
switch ships. Their new vessel, a small sailing ship, will
head straight for Vanya's Rest. A substantial sum of money
convinces the shipowner that this is not too far out of the
way. The original ship will still head for Port Hatti so as
not to arouse suspicion. The party leaves the same day. (See
Va. 5, Va. 8; Th. 14, Fl. 4.)
What This Means: Herr Wulf had decided before the quest
that switching ships would be a good way of eluding pursuit.
He had made arrangements beforehand.
What The PCs Can Do: Again, the players are along for the
ride on this one. Their skills may be needed to procure extra
supplies, however, and to ensure that the whole operation does
not attract attention.
VATERMONT 12, AC 1015: New Allies!
Description: After weeks of fighting, leaders of Atruaghin
war parties and the leaders of the Great Migration meet to
discuss an alliance against their mutual enemies, the Tiger
Clan. The two parties agree to join forces. (See Nu. 22; Va.
19, Th. 1.)
What This Means: Atruaghin forces have been slowly coming
down from the plateau (via routes through the interior) in
order to help drive the goblinoids off. It has become
apparent over the weeks, however, that the Great Migration's
true goal is to raid Tiger Clan lands. If that is indeed
their target, the Children of Atruaghin would rather let their
enemies fight each other.
What The PCs Can Do: PCs have ample opportunity to be the
peacemakers here, or to attempt to forestall agreements
between the two peoples.
VATERMONT 12, AC 1015: Spies Report to Catriata.
Description: The spies reach Issarthyl, after covertly
traveling through the southern part of the Azcan Empire. They
are quickly brought to Queen Catriata, who listens to their
reports with great interest. At the mention of the lost city
of Aengmor, she becomes even more intrigued.
What This Means: Conflict between the two kindreds of
shadow elves has always been a strong possibility since they
made contact a few years ago. Now, the Schattenalfen have
found an excuse to be the first to strike. Although they will
be taking on their enemies on the Shadow Elves' home
territory, the Schattenalfen have a slight numeric advantage.
They will exploit their element of surprise to its full
potential.
VATERMONT 13, AC 1015: Spies Depart for the Shadow Elf
Territories.
Description: Many of the Schattenalfheim's best spies leave
Issarthyl today in small groups, heading as fast as possible
through (and under) Azcan lands to the tunnel at Atacalpa.
Accompanying the spies are some elite tunneler mages, who will
begin tunneling back towards Schattenalfheim to speed the
effort of the tunnelers back home. (See Nu. 8, Va. 12; Fl.
10, Fl. 14.)
What This Means: In a matter of days, the Shadow Elf
Territories will begin to be infiltrated by Schattenalfen
spies. These spies will attempt to cause as much trouble for
the Shadow Elves as they possibly can before their military
forces arrive.
VATERMONT 13, AC 1015: Slagovich Hires Bounty Hunters.
Description: Still unable to discover who raided the
cinnabryl during the second exportation in Kaldmont 1014,
Margrave Miosz II decides to hire bounty hunters.
What This Means: Slagovich is the main supplier of
cinnabryl to the Savage Coast and their Kaldmont shipment last
year has been stolen. Margrave Miosz II suspects Hule,
Zvornik and Hojah of supporting the pirates, but he has no
proofs. Moreover he cannot spread his fleet too far from
Slagovich because he fears a new attack by Zvornik and Hojah.
What PCs Can Do: PCs with a ship can be hired by Slagovich
as hunters, otherwise they can find a work aboard Zuberi's
ship.
VATERMONT 13, AC 1015: Dead Elves Can't Talk.
Description: The party of elven explorers who entered the
Denagoth Plateau last year discovers many skeletons and common
graves inside the Forest of Geffron. After examination, the
group realizes that all of the bodies are those of elves. The
Alfheimers start to understand the extent of the atrocities
committed by the Shadowlord. Nevertheless, they continue to
advance. (See Th. 13, Fl. 19.)
What This Means: The Alfheim explorers on the Denagothian
plateau have now discovered the horrible truth about the clans
supposed to live there: they have been almost completely
exterminated by the mysterious Shadowlord, whose troops now
claim nearly two-third of the Geffron Forest. Also, as no
reports come from the scouts who went to the Lothenar Forest
about three months ago, their comrades start to fear the
worst.
What The PCs Can Do: If the PCs are members of the
expedition, they will have a tough time repelling the
goblinoids and monsters that ply the forest.
VATERMONT 15, AC 1015: Hero's Welcome.
Description: Sir Yuschiev's band arrives back in Mirros at
the head of a caravan (carrying the gold from the dragon's
treasure). Word of their deed has arrived in Mirros before
they did, and many people are waiting in the streets to
welcome them as heroes. (See Nu. 26, Va. 4; Va. 18.)
What This Means: Defeating a dragon, even a young one, is
no easy feat. They deserve the heroes' welcome.
What This PCs Can Do: If they took part in defeating the
dragon, then the entire celebration is in their honor. Let
them reap the rewards.
VATERMONT 16, AC 1015: Humans Hit Alfheimers.
Description: The humans living along the borders of the
Forest of the Cursed (the Alfheimers' territory) start making
frequent raids into the forest. They slaughter many woodland
animals, often leaving carcasses scattered around the forest,
cut off many trees and even cause havoc in a few small elven
villages by driving large packs of wild boars or other nasty
animals through them. (See Nu. 8 Nu. 14; Va. 24, Va. 27.)
What This Means: The humans want their revenge against the
Alfheimers, accused of having caused the plague that has
killed more than 40,000 of them during the last year. They
are arranging things to provoke the elves without attacking
them directly and they are succeeding. Again, this plan is
(unknown to the Wendarian humans) being orchestrated by the
followers of Idris.
What The PCs Can Do: If the PCs are Alfheimers, they can
try to avoid major damage caused by the humans, but this will
not stop them. There are different groups at work, and the
PCs will not be able to stop them all. If however they are
humans, they can either participate in the raids or pretend to
ally with the human bands while working undercover for
Bensarian to discover who's behind these actions.
VATERMONT 18, AC 1015: Sir Yuschiev's Reward.
Description: During a ceremony in the court of Mirros, King
Stefan Karameikos III announces that Sir Yuschiev, in honor of
the several brave deeds he has performed for the nation and
the royal family, is awarded the title of Baron. He is
awarded Rugalov Barony - land along the Rugalov River, several
miles north of Rugalov Keep.
What This Means: Yuschiev is the first Traladaran to obtain
a landed nobility title. King Stefan viewed this as another
way to cement the relationship between the two peoples of his
nation. Unfortunately, it will have mixed results.
What The PCs Can Do: If part of the dragon-slaying party,
they can probably also be rewarded with the title of knight or
something similar. Regardless, they should be treated as
heroes for the next few weeks at the very least.
VATERMONT 19, AC 1015: First Blood!
Description: Joint Atruaghin/goblinoid forces clash with
the army of the Chameleon Tribe today. After a fierce and
bloody battle, the Chameleon Tribe army is soundly routed, the
penalty for having underestimated their foes. As they retreat
to their city to await reinforcements, the opposition marches
closely behind them. (See Nu. 22, Va. 12; Th. 1, Th. 17.)
What This Means: Hool's quest for the Great Knife begins
here, in the Tiger Clan territories. As followers of
Atzanteotl, Hool hopes they will have knowledge of the Knife's
whereabouts. He will interrogate any prisoners he manages to
capture, using any means of torture available, in order to
secure what he seeks.
VATERMONT 21, AC 1015: A New Way of Rafiel?
Description: The Civil War has ended, but the religious
problem over the rightful Way of Rafiel lasts. The Royal
Wizard Kanafasti invites Princess Tanadaleyo to find a
peaceful solution to the problem of the Wanderers. Though she
could not care less about the Shamans and their ritual, the
Radiant Princess is sympathetic to Kanafasti and Falanen, now
both Wanderers, so she asks the Shamans in City of the Stars
to attend a meeting to revise the verse of the Wanderers.
What This Means: The meeting will be held in City of the
Stars, so Wanderers won't be allowed to take part in the
debate because they're not allowed underground. Kanafasti
selects Princess Tanadaleyo as the Wanderers' representative
at the debate. Many important people will take part in the
forum, including Porphyriel, King Telemon, his daughter
Calenderi (a young Shaman) and several high level Shamans.
VATERMONT 24, AC 1015: The Alfheim Avengers Strike Back.
What The PCs Can Do: The PCs can only limit the damage if
they are on the humans' side, or help in the raids if they are
with the elves. They won't have the opportunity to discover
the followers of Idris at work before it's too late.
VATERMONT 27, AC 1015: Humans vs. Alfheimers.
Description: A delegation of human citizens led by human
mayors petitions Gylharen for heavy sentences to be passed
onto the Alfheimers responsible for the destruction of the
small village of Barkhill. Gylharen officially orders Doriath
and the other Clanleaders either to stop the Alfheim Avengers
or to think about relocating to another region. (See Va. 16,
Va. 24; Th. 3, Th. 9.)
What This Means: Law is against the Alfheimers. The humans
are manipulating the events to have Gylharen expel the
Alfheimers without breaking the laws of the country. Gylharen
knows the fault lies on both sides, but the evidence of the
facts shows that the Avengers have gone too far. He regrets
taking steps against his brethren, but he must if he doesn't
want to provoke a civil war.
Always attentive to inform our readers, the Almanac editors
asked John Watson, retired adventurer and renowned elfologist,
to shed some light over the apparently unexplainable civil war
among Shadow Elves in the so-called Canolbarth forest (or at
least what remains of the forest).
Tempers ran hot this winter in the Canolbarth forest. It
seems that the mysterious Shadow Elves are not as united as a
race as it looked in the first place.
Everything started late last year when the Shadow Elves
somehow managed to raise the city of Aengmor (or Oenkmar
according to the Dwarves) to the surface. Suddenly, when the
bordering nations started worrying once again about their
seemingly huge power, the Shadow Elves started quarreling
among themselves over some obscure religious question and
finally they were on each other's throat.
The religious debate involved an old elvish custom dating
from centuries ago and which apparently disappeared in modern
elvish communities: wanderers.
Centuries ago, when the whole elvish race inhabited the
southern hemisphere of Mystara, a disastrous cataclysm,
commonly referred to as "The Great Rain of Fire" in elvish
tales, struck the planet destroying the elven homeland (known
as "Evergrun"). That was a dark era for the elves, because
they had to rebuild their once shining civilization from
start, but resources were scarce and life difficult. It was
then that the practice of wanderers was introduced among some
particularly unlucky elvish clans. As you may know, elven
lifespan is very long, but, as I said, food was scarce and
life was harsh after the cataclysm, so some Clanmasters
decided that the elves who reached 800 years of life should
depart their clan and never retrace their steps.
Obviously today such a custom is no longer needed and no
one but the Shadow Elves follows it anymore.
I've been frequently asked why, in my opinion, do the
Shadow Elves still carry out this apparently evil practice.
Well, we don't know very much about Shadow Elves and their
religious beliefs, but we know that they usually live
underground in an unfriendly environment with few (or no)
resources, so they need a way to limit overpopulation and the
custom of wanderers is certainly a good solution.
But let's get back to the point. Upon moving to the
surface many Shadow Elves (mainly those in the City of
Aengmor) felt that this old custom was not needed anymore,
because of the larger areas and greater resources now
available to them. Unfortunately it seems that this practice
is deeply rooted into Shadow Elves' religion and everyone
knows how they're paranoid about following their traditions to
the letter. Moreover most of the elves supporting the
abolition of the wanderers custom were actually wanderers
living in Aengmor together openly defying their customs, in
short they were considered sacrilegious by the more
conservative Shadow Elves.
Supporters of this change in old customs soon moved to
Rafielton to spread their beliefs and the Shadow Elves split
into two factions. Due to their violent and stubborn nature,
the discussion soon turned into a civil war that involved the
whole Canolbarth forest. Princess Tanadaleyo surprisingly
sided with the supporters of the so-called "New Way of
Rafiel"; it's not clear why she did this, fear of being killed
by the "heretics" or ambition of ruling an independent nation
are two possible explanations. Anyway her move forced her
father, King Telemon, to send forth his best troops to quell
the rebellion in Aengmor and Rafielton.
The once green forest was quickly turning bloody red, when
the unexpected happened: a child managed to stop the civil
war. Well, he's no standard child; he's Prince Erian, the
youngest son of King Telemon. This child is really an
outstanding elf, he was part of the group that managed to stop
a war against Darokin just after the Great War, and now he
stopped the civil war risking his own life (see the "Events"
section for more about this).
Erian's gesture and the reaction of the other Shadow Elves
at his presumed death show us that Shadow Elves aren't plain
evil as some, especially the Alfheim Avengers, want to paint
them. I would say that they're suspicious of other races, but
somehow na‹ve and easily controllable by powerful and trusted
members of their way of life. Shadow Elves show a strong
sense of duty for their nation and their religious traditions,
so they see any attempt at introducing something new into
their community as a threat and they react violently. The
conquest of Alfheim and ensuing discovery of a whole world
above ground has certainly shocked many Shadow Elves,
producing a rift between the more conservative elves, among
which we can surely count the mysterious shamans (religious
guides rarely seen in Rafielton), and the increasing number of
younger and more open-minded elves (Prince Erian is probably
the brightest example of these). The lack of diplomatic
skills turned this tension into a civil war, but their strong
instinct of self-preservation (as a race) made them realize
quite soon that it's pointless to kill your brethren for such
a trivial issue.
If Shadow Elves really lived underground for so many
centuries as they claim, then we should believe that they've
never had some sort of serious discussion, otherwise they
should long have either killed each other or developed
diplomatic skills.
The last section of this article is probably the most
interesting one for those learned in elvish lore, though it's
also the less detailed one. According to a scroll written in
ancient elvish that the editor gave me (giving no clues on how
he got it), the question of wanderers has been settled
diplomatically, probably for the first time in the Shadow
Elves' history.
This is more or less what that scroll says: "On 10 Shaman of
the year 2120, guided by our beloved patron Rafiel I, Radiant
Shaman Porphyriel, state that starting from now there will be
a change in the common interpretation of the precepts about
wanderers that our guide Rafiel set in the stone for us to see
and follow.
From now on elves reaching the venerable age of 800 years
of life, will still have to undergo the ceremony that turns
them into Wanderers, but they will no more be forbidden from
retracing their steps or meeting other elves."
This is a certainly a big revolution in the Shadow Elves'
traditions since their precepts seem really set in stone. The
commitment of one such old elves to the place of chief
representative of Rafielton in the peace talks with Alfheim
exiles is certainly another promising step for a better and
more peaceful future in and around the Canolbarth forest.
John Watson: born in Akesoli, he spent most of his youth
adventuring in Darokin and surrounding areas. He later founded
his small trading house and moved to Alfheim Town were he had
a relationship with a female elf from Clan Chossum. When the
Master invaded Darokin he packed his goods and moved again to
Ierendi where he happened to know our publisher Joshuan
Gallidox.
Location: Freiburg, Heldannic Territories. OW
He manages to convince the others that, as this is
personal, and it could affect his ability to lead effectively
if left unresolved, he should head south by ship immediately.
He appoints a council to rule in his absence, and selects a
small group of Knights to accompany him. (See Nu. 17, Nu. 27;
Va. 8, Va. 11.)
Location: Ciudad de Leon, Torreon. SC
Location: Glantri City, Glantri. OW
Jaggar uses the arguments that it could also help against
Thyatis, who now has its own skyships, and who is much more
expansionistic than Alphatia ever was.
The Council agrees to the petition. (See Fl. 9, Fl. 14.)
Still, the reasons he desires the skyships are valid, and
he truly will use them to defend his beloved nation of mages.
Another reason, which he did not mention, is that he misses
being in the air. His pegasus mounts refuse to let him ride
them (because of evil deeds he performed while influenced by
Synn), and he has only just begun to realize this fact.
Location: Freiburg, Heldannic Territories. OW
Location: Las Guajacas, Torreon. SC
Location: Zeaburg, Ostland. OW
Location: Atruaghin Territories. OW
After much discussion and communion with their respective
Immortals, the two groups have reached a tentative alliance.
This will bode ill for the Tiger Clan.
Location: Issarthyl, Schattenalfheim. HW
Later that day, after consulting with her generals and
advisors, and communing with her patron Atzanteotl, Catriata
announces that the Schattenalfen must have this city which
once belonged to them. It is their right. However, in order
to take the city her spies inform the court that they will
have to conquer their enemies the Shadow Elves - otherwise
they stand no chance of holding Aengmor. It is thus decided
that the largest military force the Schattenalfen have ever
committed to
battle will be sent up the annelid tunnel to attack the Shadow
Elves on their home territory.
Preparations are begun immediately to gather the necessary
resources to support such a massive force: food is gathered
and
stockpiled, as are weapons and armor, clothing, tools, and so
on. Meanwhile Schattenalfen tunneler mages set to work
extending a tunnel to join up with the annelid tunnel; patrols
of outlying territories are ordered to be cut, and the
Schattenalfen begin to withdraw from their most distant
outposts. In Issarthyl, training camps spring up around the
city as large numbers of troops are brought home and begin a
series of rigorous drills and exercises. (See Nu. 7, Nu. 8;
Va. 13, Fl. 10.)
Location: Issarthyl, Schattenalfheim. HW
Location: Slagovich, City-State of Slagovich. SC
A Yavdlom swetanga (destituted noble) named Zuberi answers
the call. (See Nu. 9; Th. 26, Kl. 20)
Location: Great Forest of Geffron, Denagoth. NW
Location: Mirros, Karameikos. OW
Derkost is not with the party, having returned to the
School of Magecraft. He plans to discover all the secrets of
his newfound staff of power.
Location: Forest of the Curse, Wendar. OW
Location: Mirros, Karameikos. OW
Baron Yuschiev's men, including Grygory, are also all
knighted personally by the King himself.
A celebration is declared, and it takes up the rest of the
day. (See Va. 4, Va. 15.)
Many of the older Thyatians were able to live with the
Traladarans as equals, but now that one of them is actually of
higher social standing than they are, the minor nobles begin
to fear being outclassed by the Traladarans. This sparks up
feelings of hatred toward Traladarans which started out as,
unfortunately, nothing more than jealousy toward an individual
who is now of higher social class.
Although now a greater noble of Karameikos, Yuschiev will
be mocked by the lesser nobles whenever they can get away with
it. This will only further his hatred toward the Thyatians.
But Yuschiev still doesn't have complete support of even
his own Traladaran people. The most powerful Traladaran
lords, notably Dmitrov and Marilenev, are angered that this
adventurer gained the title of Baron before they did, seeing
how they have been ruling their own lands for over four
decades now.
Note that, as mentioned before, it is important that Sir
Yuschiev becomes a baron and Grygory receives his knighthood.
The Thyatian-Traladaran hatred is also a necessary part for
the setting of the novel "Dark Knight of Karameikos."
Location: A few miles outside of the village of the
Chameleon Tribe, Atruaghin Territories. OW
Location: City of the Stars, Shadow Elves Territories. OW
Porphyriel does not care about the Wanderers as long as
they do not cause problems with Rafiel's main project, the
Chamber of the Spheres, so she agrees on a meeting to be held
in City of the Stars. (See Nu. 7, Nu. 20; Th. 26, Fy. 3.)
While the long debate goes on, General Garafaele and his
troops (those who didn't get back) stay in Rafielton to
prevent another uprising.
Location: Forest of the Curse, Wendar. OW
Location: Wendar City, Wendar. OW
The Alfheimers are now seriously thinking about the
possibility of moving to a different region for the spring.
CIVIL WAR IN CANOLBARTH: CAUSES AND CONSEQUENCES